N-Spiration: The Night Land
"[I]t is yet one of the most potent pieces of macabre imagination ever written. The picture of a night-black, dead planet, with the remains of the human race concentrated in a stupendously vast metal pyramid and besieged by monstrous, hybrid, and altogether unknown forces of the darkness, is something that no reader can ever forget [...]"
- H. P. Lovecraft on The Night Land
About The Night Land
Published in 1912 by Eveleigh Nash, The Night Land is the most influential of the works left to us by William Hope Hodgson - soldier, sailor, personal trainer, and author native to Essex, England. More frequently authoring nautical yarns, Hodgson received critical acclaim for short stories such as Out of the Storm and The Ghost Pirates - both published in 1909. The Night Land - unlike those fantasies - is set in the far future, based on a theory of the time that the sun - powered by the gravitational collapse of the gasses that comprised it - has winked out: leaving all below in darkness.
This theme, shared with Jack Vance and some others of Appendix N fame, sets it in an apocalyptic "dying earth" genre - and also similar to Vance, where lost technology and science mingle with the arcane and occult, The Night Land is a land where esoteric energies are observed and leveraged by what fraction of humanity remains after the onset of the long dark. The primary hero of the tale is an athletic and academically-minded 18th century gentleman (to whom the author bears a striking resemblance in several ways: in dedication and appearance, but not in fiscal success - an unfortunate theme shared by Conan the Cimmerian creator Robert E. Howard): one who, in his dreams, sees visions cast backwards through time from the far reaches of this dark far future.
While Hodgson, himself, would perish in 1918 in service of the British artillery, fighting in Belgium: his ambitious, titular keystone work - The Night Land - would survive in publication time and again in his estate, lending macabre inspiration to countless authors - Lovecraft, Gene Wolfe, Clark Ashton Smith, and Tim Lebbon to name only several.
What's to Like
Why is it that this story - the places, the figures in The Night Land - find so frequent a fixture in reference in modern media? I have personally lost count of the number of times "The Last Redoubt" - which is the name of humanity's greatest and last city in The Night Land - has made an appearance as a place (pyramidal or not) in various RPG media. Simply put - the answer becomes obvious even to the shallow read: Hodgson has a remarkable gift for imagination. Giant living stone beings - unknown to immobile, patient so long that their animation might yet be called to question: history, or academic histrionic? - or shrouded, silent figures standing, guarding a flat plain, walking a long road, with no rational motive evident to the human reader: malevolent? Indifferent?
The work is totally full of the sort of creature, the sort of image, that sticks in the mind: almost like, in reading it, we enter into the dream of the author - whose experience we share in the same surreal grounds as one might recall in nightmares. The foremost element of the book the reader will note is the phenomenal imagination with which the whole exercise is rendered: an element that persists throughout the work: with the watchers of the early manuscript, the hounds or silent walkers of the middle, or the abhuman horrors of the later.
Further, in providing these memorable creatures, environments, flora, and science - the author introduces plot elements, descriptions and explanations, and terminology almost in passing: with a casual demeanor that ingrains a sense of verisimilitude. In modern vintage, when we talk about - say - a car problem or locking our keys out of the house, small details that will be evident to someone living the experience - a reference perhaps to a spider on the windshield at the time or perhaps popping the screens off windows to check for alternative ingress: in the same way, Hodgson references casually curious differences between the Night Lands and present Earth. Speaking to a generic assumption of the psychic listenings of the gifted - on a more fantastic perspective - or to the difference in air pressure at the top versus at the bottom of the Last Redoubt, something that in context makes total scientific sense but in execution introduces a parallel reminder of the great pyramid's indicated scale. This serves to draw the reader in - to bring the story to life in a way that less prosaic diction might never hope to accomplish.
What's to Be Aware Of
My copy of this book is entitled The Night Lands and Other Perilous Romances. Which makes total sense... when diving in to the first chapter. It begs the question: what was Hodgson thinking?
While we've established that the perspective of the book is an 18th century gentleman "remembering" the far future in the form of dreams projected from his distant reincarnation, the book takes thousands of words to set up this premise: one which could more concisely be illustrated even in the form of a single paragraph.
And that's not just a 21st century internet brain, addled by the immediacy of digital feedback - this is demonstrably the case...
The first chapter of the book introduces our protagonist - but not as he appears for the rest of the story.
The first chapter introduces our forever love interest - but not as she appears for the rest of the story.
While the characters become referenced, over and over, as a driving force for the narrative over the duration, the events and build-up that occurs through the first fifteen pages or so is immaterial to the story in its wider scope. My advice for any who read this book - seeking inspiration for a fantastic or sci fi adventure campaign or alternatively for pleasure - start on chapter 2.
Unfortunately, to continue with this trend, the author persistently over-states, over-includes, over-qualifies: the book, by all accounts, is in the vicinity of 200,000 words - for comparison, The Fellowship of the Ring, the longest of the Lord of the Rings trilogy, is only 178,000 words. When compared to other works in Appendix N, one will notice quickly that The Night Land is quite verbose and thick: both in its verbiage (crafted by Hodgson to emulate a pseudo-archaic evolution of language) and in its page count. Though Unlike more pulp-y sources, however, The Night Land does not pack those pages with action.
A great deal of the book is a detailed travelogue - hour by hour, step by step, detailing the amount of time the protagonist is able to sleep, how much he eats or drinks, when he forgets to drink for some reason or other, inspiring him to drink a little extra at the next stop, and so forth. So heavily mired, it is, with this kind of excess prose - the genius elements of the work, the pieces that will make it into your home campaign or stick in the far recesses of your dreams in photogenerative recollection, are frequently eclipsed: the reader's mind becoming bored and wandering, missing the wheat for the endless chaff.
For light at the end of the tunnel - the beginning is better than the middle and end: which drag far more - so perhaps one might read the first half, skip the travelogue, and pick up Cliff's Notes for the ending.
In Conclusion
The Night Land is a phenomenal exposé of imagination and cosmic horror. It is weighed down, however, by heavy diction and superfluous recapitulation of elements trivial to the progression of the narrative. It follows the traditional arc of a romantic hero - one who sees the call to adventure, braves danger on a specific quest, and fulfills it. For that arc, it does not conform to the traditional understanding of OSR adventure - and so falls into a strange medium: where the inventive biology, evocative descriptions, and alien geography is highly inspirational, without doubt having influenced and inspired countless campaigns.
It is not OSR - but it might be taken into an OSR setting, with little or no problem in contributing to its ambiance. For that reason, I've ranked it 4: Potentially OSR? - its wild excesses beautiful, its cultural implications intriguing: but its purple prose and its over-verbosity miring it like a gold vein: requiring its miners to produce a pool of acid in distilling the valuable ore.
The Night Land is worth skimming - and its contents worth mining - but it is not for the faint of heart. You have to enjoy Hodgson in order to enjoy Hodgson - and it may be a few hundred pages before you figure it out.
Delve on, readers!
The Night Land and Other Perilous Romances by William Hope Hodgson, as shown, is published by Night Shade Books, New York, and edited by Jeremy Lassen, and is copyright Night Shade Books, 2005. Portrait of the author, William Hope Hodgson, is sourced from WeirdLetter.blogspot.com and believed to be in the public domain. Dungeons & Dragons, D&D, and all imagery or references thereto related are property of Wizards of the Coast.
Clerics Wear Ringmail makes no claim of ownership of any sort to any of the aforementioned media, texts, or images and includes references to or facsimiles of them for review purposes under US Code Title 17, Chapter 107: Fair Use.
The slide-in of Gary... I got from a meme.