We speak of Time and Mind, which do not easily yield to categories. We
separate past and future and find that Time is an amalgam of both. We
separate good and evil and find that Mind is an amalgam of both. To
understand, we must grasp the whole.
- Isaac Asimov
N-Spiration:
Gandahar
About Gandahar
Imported to the US in 1989 as "The Light Years," this originally French
flop grossed a mere $370,000 on an over $5 million budget: despite assistance
from the legendary Isaac Asimov assisting on the translated script. This
performance is somewhat of a shame - however - as in it, we are presented with
a truly masterful time capsule in science fantasy.
Basing itself out of the 1969 novel
Les Hommes-Machines contre Gandahar, or - in English - The Machine-Men versus Gandahar, the film has
seen a bouncy ride from its release: having been originally released in 1987,
two years before the Miramax English dub, having been re-released on DVD
exclusive to Europe in 2007, a second release to Korea, and then brought to
new life by a small but dedicated cadre of fans at the
Gandahar Restoration Project. Gandahar was the brain child of Parisian cinematographer René
Laloux - the director behind animated adventure pieces Fantastic Planet
and
Time Masters
- who served as both director and writer for the original adaptation. While
adventure animation may not be the central focus of his career, it is without
question a hallmark of his legacy - among which Gandahar stands a
nearly lost testament.
Qualities of Note
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Seriously - even the mountain their city is on has tits.
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First and foremost... tits.
Tits... everywhere.
While that's not something that would make a movie OSR or not - I am compelled
to notify (or warn?) the potential viewer: perhaps as a byproduct of a more
permissive time, perhaps having been animated in a more liberated place, but
the Gandaharians - the people populating the title nation - are minimalists on
clothing. Perhaps this may conform it to the "loincloth barbarian" esthetic
that I had done
podcast
and video about
earlier this year, a trend that waxed in the 1980s, but by and large - the
Gandaharians, emblematic of liberty and peace, are particularly licentious
regarding their attire. I could likely continue to wax about the implications:
but in particular, it serves to forewarn about the contrast between Gandahar
and the Men of Metal: who are uniform, jet black, and consider themselves a
collective rather than individuals.
To continue on the topic of the Gandaharians - they are master bio-engineers:
having manipulated living things to such an extent as to service their needs
in a fantastic equivalent of the Flintstones vacuum cleaner: pets grown from
pods in vines; docile herd animals - but also transportation: flying creatures
capable of distance travel with rider, or also grand guardians: stone crabs,
the purpose of which is to defend its creators, allowing them to soften.
Further, they have mastered the use of plants, a mix of science fantasy
perfectly fitting of Appendix N. The primary weapons of the Gandaharians are
biological in nature: seed guns, for example, which - when embedded in flesh -
grow rapidly into thorn bushes: killing and suspending the target; dancing
shrimp creatures that likewise seed ground - creating barriers akin to
hedgerows of the same material to control movement on the field of battle.
This is in contrast to the Men of Metal - who are by nature industrial,
technological; serving as the baseline for several philosophical contrasts in
the film - which I will touch more on later.
The primary benefit to these technologies - they are ripe to steal for your
OSR campaign: the purview of strange future druids or eldritch, alien beings -
and also, the interplay between the steel-encased Men of Metal and these
technologies. Because of their makeup - the men are immune to some weapons,
but vulnerable to others. A war is waged between them - as the title of the
original book may imply - and the tactics and technology of both sides of the
conflict changes over time. The machines adapt and send different technologies
- for example, turning the briars and brambles used to control their movements
to stone so as to make them brittle: allowing hover-tanks to crush through
them. Further, as the machines grow more advanced as the film progresses and
Gandahar, itself, becomes more pressed: the Gandaharians become
less advanced - reliant first on technology, then on ingenuity,
and finally pressing their enemies with sticks and clubs: all other avenues
being exhausted.
Interestingly - the Gandaharian military seems to prefer practical plate over
more sensual or typical bikini armor (except once exhausted to sticks and
loincloths, see above) but that's another conversation.
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L'Oeil Du Dragon, La Sirène
Philippe Caza (1996)
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The animation for the movie is
Heavy Metal
tier - and although it is plagued by random slow motion elements (perhaps
intended to show dynamism), the art direction is fabulous: an extension of the
creativity in the weapons, creatures, armor, and design for characters and
their equipment. Presumptively, this is the result of the collaboration of the
director Laloux, with Philippe Cazaumayou - professionally and publicly more
widely known as Caza - an artist made famous for his contributions
to
Métal Hurlant, a French parallel to Heavy Metal magazine and one which appears to
be available in
digital form
for those who can read it, beginning in 1975. His style is evocative and
alien, borderline surreal in its use of color and contrast - which without
doubt contributed to the stunning visuals that permeate Gandahar. The
world is wildly imaginative - on par with Morrowind for its
presentation of the unfamiliar as familiar to the audience and to the
characters - making it ripe for picking inspirational material.
To Be Aware Of
As I mentioned before - the Men of Metal are presented in contrast to the
Gandaharians: overtly in a "industry versus agrarian" contest, man and nature,
and likewise freedom and tyranny - the individual and the collective:
something that would have been pressing debate on the minds of an 1980s
Europe. However, the film suffers from what I call "art house philosophy" -
when an artist, caliber unmatched in the presentation of the visual, the
musical, or what have you - presumes their right brain is a mirror to their
left in cognition... erroneously. Lines like, "Can a god... be a murderer?"
pepper the film - and concepts like kinship and loyalty are explored, but have
little relevance to each other as the characters exploring them grow.
Some plot elements move forward for no reason apart from it makes sense in the
narrative, moving the story along: for example, the Gandaharians - having
genetically perfected themselves - produce an underclass of mutants - "The
Deformed" - one which the protagonist, Sylvain, comes into contact with. He
initially thinks them the enemy, but finds that they are loyal and friends.
There is no reason presented for this - apart from their organic element (they
are Gandaharian!) compared to the Men of Metal, who are not. Internal
monologues, speculation on the nature of life and discerning our own role in
the movement of fate, are somewhat haphazardly injected into the film: at
times, advancing the plot, at times - not. Some strange decisions are made -
like trying to reason with the Metamorphis before planning to kill it:
something which doesn't make sense, as it can read minds and thus would know
of the plot once conversation was engaged. This can detract from the movie for
a discerning ear - but if you approach the film like an acid trip (which it
would admittedly do well for) you will likely not be disturbed.
Spoiler alert - the main twist of the movie is that the Men of Metal are from
the future: a time portal has been constructed and sent them from the future
into the present to achieve the ends of the villain, Metamorphis, a millenium
distant. The movie - thus - engages in a time paradox: where the protagonist
attacks the enemy in the future so as to prevent the war in the present: and
upon succeeding, the evidence of the conflict in the present slowly sinks into
the earth. The war, itself, is not averted - damage is still done, lives still
lost - but the future to the present is preserved by the destruction of the
future-present to end its aggression. Confused yet?
Gandahar treats time not like a line, but more like - perhaps -
fly tape: where different points in time interact, they get tangled - sticking
to one another in a wad before allowing it to move forward, ever onwards into
the future. It's interesting - the Deformed, mentioned earlier - their culture
has no use for the present: instead, when referring to a present event or
state, they refer to it sequentially in the past and future - I am not Clerics
Wear Ringmail, I was will be Clerics Wear Ringmail. This rejection of
the present and the treating of the past and future as interlinked, joining in
our perspective, is unique to Gandahar - at least in my cinematic and
literary experience - and I respect its assertion as to how time, interwoven
with space, is implicitly paradoxical. It was one of the few elements of the
movie that made me think - though, admittedly, not in a sophist sense, but in
an, "I don't feel bad doing this in my campaign" sense.
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How a proper casting of Call Lightning looks
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The last note I would make on Gandahar - when it was translated for an
English-speaking audience, the soundtrack was totally redone. In the original,
Lebanese-French orchestral composer Gabirel Yared - known better for the
Grammy he was awarded resultant from his work on
The English Patient
- was chosen to handle the score of the film. However - Miramax, under the
supervision of the Weinstein brothers, re-scored the film, choosing
progressive rock style music in an attempt to appeal to then-modern audiences.
Thus, the music in the English version is very dated - with the classic
synthesizers lending the film a distinct 80s vibe.
This may be a selling point to some - if you enjoy that vibe, then this will
move into the "What I Like" heading for your own review! However I am a bit
curious to see if I can acquire the French version - even if I don't
understand the words - to compare the impact of one composer versus the other.
It's a shame - still - that the notably timeless appeal of the orchestra was
replaced by the guarantee of dating that comes with any contemporary style: as
Laloux's intended experience and Andrevon's intended message will be
irrevocably diluted for a great many of those who yet find it in this future
to it.
Where to Find Gandahar
As of this writing, you can stream Gandahar on
Roku
or with ads on
Prime Video.
There was a fan-dub version on YouTube
- one which allegedly kept the French original material left out of the
English official release - but this appears to have been taken down due to
copyright complaint.
In Conclusion
While without question a product of its time - and without doubt shackled in
some ways by editorializing and reaching for intellectual pursuits to which
the authorship was not quite prepared - Gandahar would be a great
addition to Appendix N. The imaginative monsters, the strange and innovative
technology, and the curious interweaving of time with itself into a cohesive
yet paradoxical whole is, at its core, on par with the science fantasy of
Gary's time - and I would not be surprised if this film, having come out some
years after the ever-classic B/X was published, was not influenced by it.
For these reasons - I recommend Gandahar - and rate it
2:
Essentially OSR.
There are some sequences where the characters move about underground -
including an intriguing concept where the underground dwellers can use a
series of small cracks and crevices like a listening network: hearing but not
seeing the movements and conversations of those who travel the crust of their
domain. However there is nothing significantly dungeon-crawly about these
sequences: and the movie falls prey to the typical adventure story necessity
of having an overarching plot!
But that in mind - the story is intended to be epic in its scope - heroic
rather than picaresque - which is really the only thing separating it from a
perfect score.
Thank you for reading - delve on!
Gandahar written and directed by René Laloux and based on the
novelizations by Jean-Pierre Andrevon, is the property of its respective
owners and distributors, Miramax LLC and Acteurs Auteurs Associès. All images,
quotes, and media therefrom presented in this article is likewise property of
the aforementioned owners. Dungeons & Dragons, D&D, and all imagery or references thereto related are
property of Wizards of the Coast. L'Oeil Du Dragon, La Sirène by Caza
is property of the artist and was retrieved from
MutualArt.com
in December, 2024.
Clerics Wear Ringmail makes no claim of ownership of any sort to any of the
aforementioned media, text, or images and includes references to or facsimiles
of them for review purposes under US Code Title 17, Chapter 107: Fair Use.
The slide-in of Gary... I got from a meme.