Blades Shall Be Broken
A fighter may, upon successful hit with a melee weapon, opt to break said weapon in exchange for rolling double damage. Thus, a character striking a giant with a battle axe, the player may opt to have the soft iron of the axe head dramatically fracture, embedding shards of jagged metal left to rust in the giant's rib cage: in so doing, the player rolls 2d8 instead of 1d8 in determining damage dealt.
A fighter may, upon successful hit with a melee weapon, opt to break said weapon in exchange for rolling double damage. Thus, a character striking a giant with a battle axe, the player may opt to have the soft iron of the axe head dramatically fracture, embedding shards of jagged metal left to rust in the giant's rib cage: in so doing, the player rolls 2d8 instead of 1d8 in determining damage dealt.
One of the selling points of Shields Shall Be Splintered was/is that it has a foundation in history. Specifically, in the article linked, references are made to Viking tradition regarding having a three-shield limit when dueling. Blades Shall Be Broken? Not so much - but it'll totally make a good forum story, won't it?
To speak to use and utility, I could see this ruling being useful when facing a large, high-damage foe - trying to take it down before it gets a chance to swing - or potentially against a spell-caster for the same reason. From the economic perspective, some weapons cost more or less than a shield: as such, splintering said shield to prevent damage might be a cost-effective (or cost-ineffective) mechanism to reduce the HP tax of the encounter on the party.
In the next couple of months, I have an Old School Essentials campaign lined up to start; I will aim to include both of these house-rules in it and report back here as to how it goes.
Keep gaming!
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