Wandering Monsters in the North Indigo River Basin
Rolling Encounters
In the forests north of the Indigo River, there is a 1-in-6 chance of an encounter roughly every four hours. When an encounter is rolled, determine vaguely which hour during that period by rolling 1d4. To determine the type of encounter, roll two dice:- During the day, the die rolled should be six sided: a d6.
- If the hex is "heavy" foliage, roll three dice: dropping the lowest.
- During the night, the die rolled should be eight sided: a d8.
- If the moon is new, roll three dice: dropping the lowest.
- If the moon is full, roll three dice: dropping the highest.
Encounter Table
Most encounters are routine. Some encounters, denoted as Special, reference the Special Encounters section below.Roll | Jungles | Wetland Jungles | Forests | Wetland Forests | Scrubland |
---|---|---|---|---|---|
2 | Bonesnapper (FF 15) | Cifal (FF 19) | Caterwaul (FF 18) | Cifal (FF 19) | Bullywugs (FF 16) |
3 | Giant Toad (X 40) | Algoids (FF 11) | Carbuncle (FF 17) | Babbler (FF 13) | Al-mi’Raj (FF 11) |
4 | Bullywugs (FF 16) | Trolls (X 41) | Bullywugs (FF 16) | Trolls (X 41) | Clubnek (FF 19) |
5 | Party (X 37) | Bullywugs (FF 16) | Brigands (X 35) | Bullywugs (FF 16) | Osquip (FF 70) |
6 | Pit Viper (B 42) | Lizard (B 38) | Boar (B 31) | Lizard (B 38) | Brigands (X 35) |
7 | Lizard (B 38) | Pit Viper (B 42) | Panther (B 32) | Pit Viper (B 42) | Party (X 37) |
8 | Panther (B 32) | Giant Toad (X 40) | Lizard (B 38) | Panther (B 32) | Pit Viper (B 42) |
9 | Crocodile* (X 29) | Crocodile* (X 29) | Party (X 37) | Crocodile* (X 29) | Spider, Tarantella (B 41) |
10 | Giant Bat (FF 14) | Giant Crab (MM 15) | Giant Bat (FF 14) | Dragonfish (FF 30) | Merchants (X 36) |
11 | Poltergeist (FF 73) | Poltergeist (FF 73) | Poltergeist (FF 73) | Poltergeist (FF 73) | Poltergeist (FF 73) |
12 | Skeleton (B 42) | Zombie (B 44) | Skeleton (B 42) | Zombie (B 44) | Skeleton (B 42) |
13 | Zombie (B 44) | Relentless Dead | Zombie (B 44) | Relentless Dead | Zombie (B 44) |
14 | Fear Drinker | Huecuva (FF 51) | Fear Drinker | Huecuva (FF 51) | Phantasmic Seeker |
15 | Splintered Dead | Phantasmic Seeker | Son of Kyuss (FF 83) | Phantasmic Seeker | Necrophidius (FF 67) |
16 | Phantasmic Seeker | Wight (B 44) | Phantasmic Seeker | Wight (B 44) | Fear Drinker |
1-in-6: Giant | 2-in-6: Large | 3-in-6: Standard |
Special Encounters
Relentless Dead
The source of corruption under the Watchtower is ever-pulsing: even still after decades of lying buried. Those settlers initially corrupted when the storm caused this energy to spill out from the crypt it was building in were bound to it - as were some of the hapless adventurers caught in its sway. These relentless dead roam the countryside at night, the only time the strength of the corruption is enough to empower them further from the source. When struck down, these creatures rise again to continue their unknowable mission.Stats as Coffer Corpse, per Feind Folio (p. 11).
Fear Drinker
Negative energy breeds negative energy - and the corruption beneath the Watchtower is attracting malevolent entities. When this result is rolled, a Trilloch, per Fiend Folio (p. 89), is attracted to the party. It will follow them silently, attempting to remain unnoticed, poisoning their thoughts and mood, attempting to draw them to violence.Splintered Dead
Flora grown from the graves of the first settlers. Groans in tones that sound like an archaic version of the common tongue. Stats as Needleman, per Fiend Folio (p. 67).Phantasmic Seeker
A human form, wandering the flora, encountered at a moderate distance. It will be calling out, afflicted by something lost:1d6 | Result |
---|---|
1 | The seeker is human, looking for its spouse. It will beseech the party for help:
|
2-3 | The seeker is a child, lost and looking for its family and home. The home is the Watchtower, but the family is long dead.
|
4-5 | The seeker is a parent, looking for a child, lost in the woods
following a storm. The child is long dead - but the seeker beseeches
them for help:
|
6 | The seeker is an animal - a hunting dog - seeking its master. On a neutral or better reaction roll, the seeker will be friendly - attempting to lead the party to the Watchtower. While following behind the seeker's lead, no other random encounters or wandering monsters will occur to the party. |
Stats as Astral Searcher, per the Fiend Folio (p. 13), excepting it is undead.
Public domain artwork respectfully pilfered from OldBookIllustrations.com on or about 7/16/2020.
Attributions to piece and artist in alt text.
No comments:
Post a Comment