The man cupped his hand over a knee, allowing a boy to take foot.
"One... Two... Hoist!"
With a quick movement, the boy was up and over the narrow split of the birch tree nearing the top of the rise. The man deftly followed, his landing heavy, but muted by the sack sandals both of them had tied over their feet. Before them, a boulder formed an outcropping - strangely bereft of trees, only two or three, spaced apart, behind the thick wall of growing wood.
"Shhhh," he hushed. And they approached - stepping through the orange
ruckus that was the glade in Autumn.
"Here," he continued, "grandson, here lies the secret behind the woods - the reason we cut only what we need, and why we pay gratitude to the woodlands where it provides for those needs. But be silent - if not for fear, but for respect."
The boy nodded. They advanced.
The ground slowly gave way as their perspective crept forward, peeking over the edge of the overhang and into a hollow - ringed and matted by a thousand fallen leaves - revealing the great guardian of the wood. Curled into spiral, the serpentine beast heaved slowly with deep breathing, its eyes closed: sentience hidden and spent in the far Elysium of dreams. With scales the shape of spade-heads, its back and folded wings reflected scintillating reds and yellows - mixed and meshed together into a quilt of unknowable pattern.
The boy startled.
"Don't worry, grandson: see how some of the scales show the sign - the tint of brown about the edges. The guardian sleeps with the coming of the winter. In spring, he will wake - breathing life again with his waking and taking flight between the boughs, a new skin upon him to match the new leaves sprouting and the blossoming of the hanging flowers. And in the spring, again, we will offer gratitude to the forest: knowing it - and we - are in symphony."
The boy nodded - looking again over the edge at the somnolent winged ophidian.
"Come away now - we must let him rest; you have seen what was meant to be seen."
A Flight Between the Boughs
Glade Dragons are the untamed wild. Glade Dragons are the grand expanses where
the canopy keeps the sun from searing - the life that teems in the gentle
shade. Their scales resemble the leaves, interlaced and interlocked, and both
their limbs and neck are long, flexible. Their faces are not short, but not
long - blocky, as a stump might be - and on occasion irregular. Their eyes
lack an iris, only pupil - wide, wide pupil, to the exclusion of the white -
but the pupil is shaded a deep, deep green.
Encountering Glad Dragons
Glade Dragon |
|||
---|---|---|---|
Armor Class: | 3 |
No. Appearing: | 2-5 |
Hit Dice: | 7 | Save As: | Fighter 7 |
Move: | Std: 90' (30') Fly: 240' (80') |
Morale: | 9 |
Attacks: | Claw / Claw / Bite |
Treasure Type: | ~ (H) |
Damage: | 1-6 / 1-6 / 2-20 |
Alignment: | Neutral |
Frequency: | Rare | Chance In Lair: | 20% |
- Chance of Talking: 30%
- Chance of Being Asleep: Special
- Spells by Level (1/2/3): 2/1/~
Whimsical, animalistic creatures, Glade Dragons move among the trees with a lithe grace and flexibility akin to a weasel or ferret, but with the mass and power of a lion. They are surprisingly quiet, their voices whispering as the rustle of leaves where branches in the canopy overlay one another.
Glade Dragons have a chance 1 greater to surprise, and a chance 1 less to
be surprised in turn, when in their preferred biome. Additionally, the
appearance of the dragon is slightly different based on the trees in the area
it inhabits: in coniferous regions, a Glade Dragon will be a deep green color
and have a striated texture to it; whereas in an oak forest, a Glade Dragon
will have large, amoebic scales which will change from a light green in the
spring and summer to a yellow or orange in the autumn, then brown in the
winter. Glade Dragons in deciduous biomes, as such, are also known to molt in
the spring time - their scales having lost all color over the winter sleep.
Regarding sleep, the chance that a Glade Dragon is asleep is determined by the time of year and the behavior of the trees where it lives:
Of Evergreens... | Of the Deciduous... | |
In the Spring, | 20% | 20% |
In the Summer, | 10% | 5% |
In the Autumn, | 20% | 30% |
In the Winter, | 40% | 80% |
Thus, there is great variety in Glade Dragons - but each becomes the guardian
of their own plot and territory.
Breath Weapon
- Template: Line*
- Range: 80' x 5'
The breath weapon of a Glade Dragon is a channeling of growth and can only be used when the dragon has at least one foot on the ground or when it is gripping a live tree still rooted in the ground. When used, a writing mass of green vines and sprigs erupt from the dragon's gullet.
The vines can be directed to turn up to 90 degrees, once every 20', up to the
maximum range. The vines can be prematurely ended - that is, if the dragon
does not want the line to continue to the full 80' range, it can end it, say,
at 60' - or 70'; or 32' - however many as it desires. If ended early, the
vines will plunge into the earth, or entwine around plants or rocks around
them, securing themselves to the end location.
These vines rapidly brown - hardening from herbaceous tendrils to a solid
wooden cord. Any character that fails their Save vs Breath when targeted by
the breath attack will be entangled, paralyzed, stuck in place until such time
as they can be forcibly extracted from the trunk. A character so entangled
should likewise thereafter Save vs Death or begin to suffocate, their chest
being compacted by the growth.
When the breath ends, the dragon must move within the next round, leaving
behind a trunk for the newly deposited shrub which roots at the point where
the dragon's foot was (or feet were, evenly divide between them as applicable)
in contact to be grounded. Note, if a Glade Dragon ends its breath weapon
early, it will be rooted in two places: where the dragon was and where the
termination took place. If the breathing Glade Dragon does not move, or
cannot move, within one round of breathing for their breath to take
root, they must - themselves - save or be paralyzed: though a Glade Dragon
cannot cause itself to suffocate.
Lair and Treasure
Glade Dragons make their lairs in the forest, taking on the character of the forest around them. In the boreal taiga, they will be nestled among the poplars and evergreens; in the sweltering tropics, they will be found amidst the ceiba and strangler figs.
Some lairs are underground - but most take the form of large, living wooden
structures: constructed, the sages say, from the very breath of the creature,
drawing and adding to the life of the woodland.
Resistances and Immunities
Glade Dragons are immune to Poison and Cold or Ice.
Glade Dragons are vulnerable to Fire: taking double damage therefrom.
Deeper Lore
Glade Dragons are sustained by the animus of the forest: the sway of the branches in the breeze and the perpetual fortitude of thick trunks; the the shade cast by the canopy and the persistence of the lichens, grasses, and moss that grows in its shadow. A Glade Dragon will thus require a territory proportional to its size of forestry to sustain it: larger dragons taking up several hexes, smaller ones requiring only a particular copse.
Glade Dragons are attuned to the trees with which they are cohabited. A Glade Dragon which is surrounded by the trees to which it is attuned will require fewer of them to sustain it, but will encourage the thicker and faster growth of those kind of trees in and surrounding their range.
Attunement is not permanent.
While Glade Dragons will begin life attuned to the forest in which they are spawned, a Glade Dragon will - over time - come to attune to new trees if they are forced to relocate or if the forest around them changes dramatically in tone or content. Thus, the same dragon - years down the line - may have a different appearance to it than it did in years past, if encountering the same player or party.
Public domain and open license art retrieved from
Pixabay, the
National Gallery of Art, and OldBookIllustrations.com and adapted for thematic use. Attributions in alt text.
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