Even when Halloween comes to a close, Autumn has only begun to hit its stride. A time of harvest, a time of family, and a time for gaming - a last stretch of gaming, at least, before December smashes everyone's calendars...
That in mind - rather than try to make another list of hex locations or a
small dungeon: instead, I wanted to make a generator - a bunch of
Fall-appropriate keys that can be used to generate a hex (or dungeon!) in your
own home campaign! Dungeons are drawn, discovered, and delved - adventures
begin and culminate: like the seasons, themselves, the phases of the passing
year.
So from here, as follows, a d6/6/6/6/6/6 Autumnal Adventure-Seed generator!
(6d6 seems appropriate to the Halloween motif.)
Who and What
The first two dice determine who - in terms of NPC - provides the seed: not
necessarily the quest giver, but maybe the hook-dropper - and what they are
doing at the time: the verb to their noun, the action and impetus of what's
inspiring the adventure seed.
Roll | Who: | ...is doing: |
---|---|---|
1 |
Settlers in a new land |
Trying to obtain seasonal produce |
2 |
Farmers, generations settled |
Engaging in a harvest celebration |
3 |
Priests of nature |
Engaging in a solstice rite |
4 |
Mercenaries, homeless without conflict |
Establishing external contacts |
5 |
Traveling witch-hunters |
Stocking up for winter |
6 |
Academics, along among plebeians |
Exploring forgotten wisdom |
Note, a single number is provided with two columns - this does
not mean that the single roll indicates both column results. The first
die in the D6/6 should correspond to the first column; the second die to the
second column. The same is true for additional tables below.
Where and In How Long
The next two dice determine where the adventure seed is situated - where the action is originating - and the timetable around which action must be taken or consequences will occur:
Roll | Where: | Timetable: |
---|---|---|
1 |
A temperate land, quickly turning cold |
In only a number of hours! |
2 |
Bucolic country, blanked in leaves |
Over the next few days |
3 |
A fishing village, preparing for the ice |
Over the next week |
4 |
A center of learning |
Over the next couple weeks |
5 |
An overgrown or abandoned orchard |
Within a month or two |
6 |
A derelict house or manor |
By the turn of the season |
But They Are...
The last two dice determine who is opposing the aforementioned adventure
seeders - who (or what) is standing between the first party and accomplishing
their objective - and how they are opposing:
Roll | But ... : | ...is opposing by: |
---|---|---|
1 | Bugbears! |
Guarding the way or road |
2 |
The restless undead! |
Attacking anyone who approaches |
3 |
Strange spirits... |
Spreading ruin or rot |
4 |
Inclement weather |
Pilfering supplies or the objective |
5 |
Chaotic users of magic |
Is scaring or harassing the "where" |
6 |
A mysterious rogue (or troupe!) |
...has hidden the key! |
Let's Try it Out
Now that that's been established, let's try it out:
Ok - first attempt: I did not determine which color should represent which die in advance... but that's fine - I'll read them left to right:
- 1: Settlers in a new land...
- 4: ...are trying to establish external contact...
- 2: ...in a bucolic countryside, blanketed in falling leaves...
- 6: ...by the turn of the season, ....
- 6: ...but chaotic magic users...
- 1: ... are guarding the way!
Hmm... I appear to have rolled the fantasy equivalent of The Village. But - though the film has a 43% rating on Rotten Tomatoes, I seem to recall it still made $256 million. So - for your home campaign, a two-hundred-million dollar idea!
Trying again...
Ok - so this one is a little trickier to read left to right, but it worked last time, so we'll give it a shot:
- 5: Traveling witch hunters...
- 6: ...are exploring to find forgotten wisdom...
- 1: ...in a temperate land rapidly succumbing to the cold!
- 1: They have only a few hours...
- 2: ...to bypass the restless undead...
- 4: ...who are
That's a Sword and Sorcery adventure if I've ever heard one! I might write this one up... good stuff.
One more go...
Oh come on, dice positions. Hmm... left to right, top to bottom:
-
4: Mercenaries, homeless as conflicts cease for the cold season...
- 3: ...are engaging in a traditional solstice ritual...
- 4: ...on the grounds of a center of higher learning.
- 6: By the time the winter ends, ...
- 2: ... the resultant restless undead ...
- 4: ... will have devoured and despoiled the college archive!
That last one was a bit of a stretch - but - I still like it. Would run
an adventure about a group of soldiers who, in a foreign place, mistakenly
unleash an unliving menace into the archives of a massive college.
Delve on, readers - and don't forget to post the recaps of your adventures!
Public domain artwork retrieved from the
National Gallery of Art
and
OldBookIllustrations.com
and adapted for thematic use. Attributions in alt text.
Very nice. I like what you have created here and it's always nice to have springboards to the imagination. Very nice indeed. :-)
ReplyDeleteThank you for your encouragement! Love me some springboards - good term for it - and I can think of a dozen times or more where what I thought was just a random encounter, generated off tables like this one in years past, turned into entire arcs of campaign games!
DeleteVery cool!
ReplyDeleteI do my best, good sir; I'm stoked that it jives with you!
Deleteyou made a very cool thing, I think I could use it someday, thank you!!!
ReplyDeleteAbsolutely, brother! That's the reason I post - it's awesome to get feedback to your effect. Thank you, my man - and keep delving!
DeleteSettlers in a new land are establishing external contacts at a derelict manor house over the next couple weeks but...
ReplyDeleteThe manor house is being harassed by "inclement weather" (which is probably the nicest reference to pissed off 32 HD Air elementals we can think of).
Haha - beautiful!
DeleteI'd play it - and then soil my britches at the finale!
Another great table.
ReplyDeleteThank you! I hope it keeps parties out ND adventuring indefinitely!
Delete