Saturday, October 23, 2021

Autumnal Adventure Seed Generator

October 1863; William Trost Richards

Even when Halloween comes to a close, Autumn has only begun to hit its stride. A time of harvest, a time of family, and a time for gaming - a last stretch of gaming, at least, before December smashes everyone's calendars... 

That in mind - rather than try to make another list of hex locations or a small dungeon: instead, I wanted to make a generator - a bunch of Fall-appropriate keys that can be used to generate a hex (or dungeon!) in your own home campaign! Dungeons are drawn, discovered, and delved - adventures begin and culminate: like the seasons, themselves, the phases of the passing year.

So from here, as follows, a d6/6/6/6/6/6 Autumnal Adventure-Seed generator!

(6d6 seems appropriate to the Halloween motif.)

Who and What

The first two dice determine who - in terms of NPC - provides the seed: not necessarily the quest giver, but maybe the hook-dropper - and what they are doing at the time: the verb to their noun, the action and impetus of what's inspiring the adventure seed.

Roll Who: ...is doing:
1 Settlers in a new land
Trying to obtain seasonal produce
2
Farmers, generations settled Engaging in a harvest celebration
3
Priests of nature
Engaging in a solstice rite
4
Mercenaries, homeless without conflict
Establishing external contacts
5
Traveling witch-hunters
Stocking up for winter
6
Academics, along among plebeians
Exploring forgotten wisdom

Note, a single number is provided with two columns - this does not mean that the single roll indicates both column results. The first die in the D6/6 should correspond to the first column; the second die to the second column. The same is true for additional tables below.

Where and In How Long

The next two dice determine where the adventure seed is situated - where the action is originating - and the timetable around which action must be taken or consequences will occur: 

Roll Where: Timetable:
1 A temperate land, quickly turning cold
In only a number of hours!
2
Bucolic country, blanked in leaves
Over the next few days
3
A fishing village, preparing for the ice
Over the next week
4
A center of learning
Over the next couple weeks
5
An overgrown or abandoned orchard
Within a month or two
6
A derelict house or manor
By the turn of the season

But They Are...

The last two dice determine who is opposing the aforementioned adventure seeders - who (or what) is standing between the first party and accomplishing their objective - and how they are opposing:

Roll But ... : ...is opposing by:
1 Bugbears! Guarding the way or road
2
The restless undead!
Attacking anyone who approaches
3
Strange spirits...
Spreading ruin or rot
4
Inclement weather
Pilfering supplies or the objective
5
Chaotic users of magic
Is scaring or harassing the "where"
6
A mysterious rogue (or troupe!)
...has hidden the key!

Shepherd with his Flock; Jean-Francois Millet

Let's Try it Out

Now that that's been established, let's try it out:

Ok - first attempt: I did not determine which color should represent which die in advance... but that's fine - I'll read them left to right:

  • 1: Settlers in a new land...
  • 4: ...are trying to establish external contact...
  • 2: ...in a bucolic countryside, blanketed in falling leaves...
  • 6: ...by the turn of the season, ....
  • 6: ...but chaotic magic users...
  • 1: ... are guarding the way!

Hmm... I appear to have rolled the fantasy equivalent of The Village. But - though the film has a 43% rating on Rotten Tomatoes, I seem to recall it still made $256 million. So - for your home campaign, a two-hundred-million dollar idea!

Trying again...

Ok - so this one is a little trickier to read left to right, but it worked last time, so we'll give it a shot:

  • 5: Traveling witch hunters...
  • 6: ...are exploring to find forgotten wisdom...
  • 1: ...in a temperate land rapidly succumbing to the cold!
  • 1: They have only a few hours...
  • 2: ...to bypass the restless undead...
  • 4: ...who are

That's a Sword and Sorcery adventure if I've ever heard one! I might write this one up... good stuff.

One more go...

Oh come on, dice positions. Hmm... left to right, top to bottom:

  • 4: Mercenaries, homeless as conflicts cease for the cold season...
  • 3: ...are engaging in a traditional solstice ritual...
  • 4: ...on the grounds of a center of higher learning.
  • 6: By the time the winter ends, ...
  • 2: ... the resultant restless undead ...
  • 4: ... will have devoured and despoiled the college archive!

That last one was a bit of a stretch - but - I still like it. Would run an adventure about a group of soldiers who, in a foreign place, mistakenly unleash an unliving menace into the archives of a massive college.

Delve on, readers - and don't forget to post the recaps of your adventures!


Twelve Women Round the Fire; John Dickson Batten

Public domain artwork retrieved from the National Gallery of Art and OldBookIllustrations.com and adapted for thematic use. Attributions in alt text.

10 comments:

  1. Very nice. I like what you have created here and it's always nice to have springboards to the imagination. Very nice indeed. :-)

    ReplyDelete
    Replies
    1. Thank you for your encouragement! Love me some springboards - good term for it - and I can think of a dozen times or more where what I thought was just a random encounter, generated off tables like this one in years past, turned into entire arcs of campaign games!

      Delete
  2. Replies
    1. I do my best, good sir; I'm stoked that it jives with you!

      Delete
  3. you made a very cool thing, I think I could use it someday, thank you!!!

    ReplyDelete
    Replies
    1. Absolutely, brother! That's the reason I post - it's awesome to get feedback to your effect. Thank you, my man - and keep delving!

      Delete
  4. Settlers in a new land are establishing external contacts at a derelict manor house over the next couple weeks but...

    The manor house is being harassed by "inclement weather" (which is probably the nicest reference to pissed off 32 HD Air elementals we can think of).

    ReplyDelete
    Replies
    1. Haha - beautiful!
      I'd play it - and then soil my britches at the finale!

      Delete
  5. Replies
    1. Thank you! I hope it keeps parties out ND adventuring indefinitely!

      Delete

The Night Land

 N-Spiration: The Night Land "[I]t is yet one of the most potent pieces of macabre imagination ever written. The picture of a n...